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- <template>
- <view>
- <page-head :title="title"></page-head>
- <view class="page-body">
- <view class="page-body-wrapper">
- <!-- #ifdef APP-PLUS || H5 -->
- <canvas canvas-id="canvas" class="canvas" :start="startStatus" :change:start="animate.start"
- :data-width="canvasWidth" :data-height="canvasWidth"></canvas>
- <!-- #endif -->
- <!-- #ifndef APP-PLUS || H5 -->
- <canvas canvas-id="canvas" id="canvas" class="canvas"></canvas>
- <!-- #endif -->
- </view>
- </view>
- </view>
- </template>
- <script module="animate" lang="renderjs">
- function Ball({
- x,
- y,
- vx,
- vy,
- canvasWidth,
- canvasHeight,
- ctx
- }) {
- this.canvasWidth = canvasWidth
- this.canvasHeight = canvasHeight
- this.ctx = ctx
- this.x = x
- this.y = y
- this.vx = vx
- this.vy = vy
- this.radius = 5
- }
- Ball.prototype.draw = function() {
- this.ctx.beginPath()
- this.ctx.fillStyle = '#007AFF'
- this.ctx.arc(this.x, this.y, this.radius, 0, 2 * Math.PI)
- this.ctx.closePath()
- this.ctx.fill()
- }
- Ball.prototype.move = function() {
- this.x += this.vx
- this.y += this.vy
- // 回到中心
- // if (getDistance(this.x - this.canvasWidth / 2, this.y - this.canvasHeight / 2) >
- // getDistance(this.canvasWidth / 2, this.canvasHeight / 2) + this.radius) {
- // this.x = this.canvasWidth / 2
- // this.y = this.canvasHeight / 2
- // }
- // 边框反弹
- if (this.x < this.radius) {
- this.vx = Math.abs(this.vx)
- return
- }
- if (this.x > this.canvasWidth - this.radius) {
- this.vx = -Math.abs(this.vx)
- }
- if (this.y < this.radius) {
- this.vy = Math.abs(this.vy)
- return
- }
- if (this.y > this.canvasWidth - this.radius) {
- this.vy = -Math.abs(this.vy)
- }
- }
- function getDistance(x, y) {
- return Math.pow(Math.pow(x, 2) + Math.pow(y, 2), 0.5)
- }
- export default {
- methods: {
- start(newVal, oldVal, owner, ins) {
- let canvasWidth = ins.getDataset().width,
- canvasHeight = ins.getDataset().height,
- canvasEle = document.querySelectorAll('.canvas>canvas')[0],
- ctx = canvasEle.getContext('2d'),
- speed = 3,
- ballList = [],
- layer = 3,
- ballInlayer = 20
- for (let i = 0; i < layer; i++) {
- let radius = getDistance(canvasWidth / 2, canvasHeight / 2) / layer * i
- for (let j = 0; j < ballInlayer; j++) {
- let deg = j * 2 * Math.PI / ballInlayer,
- sin = Math.sin(deg),
- cos = Math.cos(deg),
- x = radius * cos + canvasWidth / 2,
- y = radius * sin + canvasHeight / 2,
- vx = speed * cos,
- vy = speed * sin
- ballList.push(new Ball({
- x,
- y,
- vx,
- vy,
- canvasWidth,
- canvasHeight,
- ctx,
- radius: 5
- }))
- }
- }
- function animate(ballList) {
- ctx.clearRect(0, 0, canvasEle.width, canvasEle.height)
- ballList.forEach(function(item) {
- item.move()
- item.draw()
- })
- requestAnimationFrame(function() {
- animate(ballList)
- })
- }
- animate(ballList)
- }
- }
- }
- </script>
- <script>
- // #ifndef APP-PLUS || H5
- let ctx = null,
- interval = null;
- function Ball(x, y, vx, vy, canvasWidth, canvasHeight, ctx) {
- this.canvasWidth = canvasWidth
- this.canvasHeight = canvasHeight
- this.ctx = ctx
- this.x = x
- this.y = y
- this.vx = vx
- this.vy = vy
- this.radius = 5
- }
- Ball.prototype.draw = function() {
- this.ctx.setFillStyle('#007AFF')
- this.ctx.beginPath()
- this.ctx.arc(this.x, this.y, this.radius, 0, 2 * Math.PI)
- this.ctx.closePath()
- this.ctx.fill()
- }
- Ball.prototype.move = function() {
- this.x += this.vx
- this.y += this.vy
- // 回到中心
- // if (getDistance(this.x - this.canvasWidth / 2, this.y - this.canvasHeight / 2) >
- // getDistance(this.canvasWidth / 2, this.canvasHeight / 2) + this.radius) {
- // this.x = this.canvasWidth / 2
- // this.y = this.canvasHeight / 2
- // }
- // 边框反弹
- if (this.x < this.radius) {
- this.vx = Math.abs(this.vx)
- return
- }
- if (this.x > this.canvasWidth - this.radius) {
- this.vx = -Math.abs(this.vx)
- }
- if (this.y < this.radius) {
- this.vy = Math.abs(this.vy)
- return
- }
- if (this.y > this.canvasWidth - this.radius) {
- this.vy = -Math.abs(this.vy)
- }
- }
- function getDistance(x, y) {
- return Math.pow(Math.pow(x, 2) + Math.pow(y, 2), 0.5)
- }
- // #endif
- export default {
- data() {
- return {
- title: 'canvas',
- canvasWidth: 0,
- startStatus: false,
- ballList: []
- }
- },
- onReady: function() {
- this.$nextTick(() => {
- uni.createSelectorQuery().select(".canvas").boundingClientRect(data => {
- this.canvasWidth = data.width
- // #ifdef APP-PLUS || H5
- this.startStatus = true
- // #endif
- // #ifndef APP-PLUS || H5
- ctx = uni.createCanvasContext('canvas')
- this.drawBall()
- // #endif
- }).exec()
- })
- },
- // #ifndef APP-PLUS || H5
- onUnload: function() {
- clearInterval(interval);
- },
- methods: {
- drawBall: function() {
- let canvasWidth = this.canvasWidth,
- canvasHeight = this.canvasWidth,
- speed = 3,
- ballList = [],
- layer = 3,
- ballInlayer = 20
- for (let i = 0; i < layer; i++) {
- let radius = getDistance(canvasWidth / 2, canvasHeight / 2) / layer * i
- for (let j = 0; j < ballInlayer; j++) {
- let deg = j * 2 * Math.PI / ballInlayer,
- sin = Math.sin(deg),
- cos = Math.cos(deg),
- x = radius * cos + canvasWidth / 2,
- y = radius * sin + canvasHeight / 2,
- vx = speed * cos,
- vy = speed * sin
- ballList.push(new Ball(x, y, vx, vy, canvasWidth, canvasHeight, ctx))
- }
- }
- function animate(ballList) {
- // ctx.clearRect(0, 0, canvasWidth, canvasHeight)
- ballList.forEach(function(item) {
- item.move()
- item.draw()
- })
- ctx.draw()
- }
- interval = setInterval(function() {
- animate(ballList)
- }, 17)
- }
- }
- // #endif
- }
- </script>
- <style>
- .page-body-wrapper {
- text-align: center;
- }
- .canvas {
- width: 610rpx;
- height: 610rpx;
- margin: auto;
- background-color: #fff;
- }
- </style>
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